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Shieldmaiden - Miscellaneous

Extra stuff from the production of Shieldmaiden that didn't fit any other category. After the initial launch I was given the responsability of directing the game throught most of its post-release updates into what ended up being know as the 'Remix Edition'. My responsabilities included some art direction, some sprite work, all UI concepts and assets, level design, combat design (mechanics and encounters), etc. Made in 2019-2020.

Initial level remake layout for the narrative team's approval.

Initial level remake layout for the narrative team's approval.

Initial level remake layout for the narrative team's approval.

Initial level remake layout for the narrative team's approval.

Initial tutorial remake layout.

Initial tutorial remake layout.

I was responsible for the visual/feedback of the main character's ultimate attack. Started with some poses after game design provided a briefing.

I was responsible for the visual/feedback of the main character's ultimate attack. Started with some poses after game design provided a briefing.

Continued to pose and VFX animation.

Continued to pose and VFX animation.

Programming decided that the animation wasn't performant enough due to size. I was responsible for solving it.

Programming decided that the animation wasn't performant enough due to size. I was responsible for solving it.

During the post-release updates we decided to test shield related puzzles. I was responsible for prototyping, art and testing.

During the post-release updates we decided to test shield related puzzles. I was responsible for prototyping, art and testing.