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Lo-Fi Art Tests

Lower fidelity art tests/experiments done throughout the last couple of years. Unless specified otherwise these are Marmoset Toolbag renders.

Vertex lighting tests inside Unity, going for something between a PS1 game and early 3D PC games like Quake. Everything uses the same material: unlit, diffuse texture only, vertex color applied on top.

Vertex lighting tests inside Unity, going for something between a PS1 game and early 3D PC games like Quake. Everything uses the same material: unlit, diffuse texture only, vertex color applied on top.

Also in Unity, low fidelity assets with baked lighting, going for something between Half-Life 1 and 2.

Also in Unity, low fidelity assets with baked lighting, going for something between Half-Life 1 and 2.

Lo-Fi character tests, diffuse texture only.

Lo-Fi character tests, diffuse texture only.

Unlit material with all lighting built into the diffuse texture.

Unlit material with all lighting built into the diffuse texture.