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Enigma of Fear - Early Style Explorations

Some art direction tests on the 3d side that me and Carol Sá, the art director for the project, made before settling into the style of the game.

One of the first tests was a lo-fi, photosourced style, somewhere betweer ps1 and ps2 specs.

One of the first tests was a lo-fi, photosourced style, somewhere betweer ps1 and ps2 specs.

We also tested a 'grungy' pixel art style. Big, visible pixels (about the same as the 2d characters) with some dirt and variation to help the material definition.

We also tested a 'grungy' pixel art style. Big, visible pixels (about the same as the 2d characters) with some dirt and variation to help the material definition.

Once we had some rooms in-engine we also did some lighting tests to figure out what we wanted and could achieve.

Once we had some rooms in-engine we also did some lighting tests to figure out what we wanted and could achieve.