I, alongside the art director Carol Sá, worked on the initial concepts and implementation of the HUD for the game, testing both style and functionality/UX. The UI was later tested and partially redone by other team members.
Initial HUD design tests.
Equipment/Key Item change HUD proposal
Animated item switch proposal.
Concept for the 'item acquired' notification.
Early interactable UI tests.
HUD style tests.
Early equipment HUD tests.
Early interactable warning test.