Website powered by

Enigma of Fear - Early UI Explorations

I, alongside the art director Carol Sá, worked on the initial concepts and implementation of the HUD for the game, testing both style and functionality/UX. The UI was later tested and partially redone by other team members.

Initial HUD design tests.

Initial HUD design tests.

Initial HUD design tests.

Initial HUD design tests.

Equipment/Key Item change HUD proposal

Equipment/Key Item change HUD proposal

Animated item switch proposal.

Animated item switch proposal.

Concept for the 'item acquired' notification.

Concept for the 'item acquired' notification.

Early interactable UI tests.

Early interactable UI tests.

HUD style tests.

HUD style tests.

Early equipment HUD tests.

Early equipment HUD tests.

Early interactable warning test.

Early interactable warning test.