A minigame made in a day during a gamejam for GDPack, the (upcoming) minigame collection from GDP UFRJ.
Besides the art I also did all the programming and design.
(Somewhat choppy) Gameplay: https://lospec.com/i/rney
The main Spritesheet. Unorganized and unoptimized due to the time constraint. The VFX are white here so that they can receive the player's color, which is decided by the minigame manager.
Spawn and Hit VFX
Additional Sprites. Keeping to the P1 = Gold/ P2 = Silver thing. Didn't have the time to see if these projectiles would work sadly.